Drafting and Deck Building in Tower Rush
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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

- Always draft the counter to the card you give away.
- Skeletons or Ice Spirits are universally useful.
- Ruin their cycle.
Drafting for the Enemy
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| Draft Choice | What to Take | What to Give |
|---|---|---|
| Fast Attacker vs Slow Building | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| The Log vs. If you have any sort of concerns concerning where and the best ways to utilize tower rush, you can call us at the web-site. Skeleton Army | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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